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Bifrost for Maya

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GRAPHS
Bifrost

aero explosion graph

This graph is an example to show power of amazing aero solver to create an explosion.i have added lots of controls to aero sourcing and this is particle based sourcing workflow.there are few controls that defines the shape of an explosion.
COMPOUNDS
Bifrost

User::Compounds::point_jitter

this compound generates a random noise on positions using a random value node.
COMPOUNDS
Bifrost

MJCG compounds 1.3.2

MJCG compounds is a compound library maintained by Maxime Jeanmougin. Release notes and additional information can be found in the following thread: https://forums.autodesk.com/t5/bifrost-forum/mjcg-compounds/td-p/8920114/jump-to/first-unread-message
COMPOUNDS
Bifrost

Rebel Pack 0.3.0

This version of the Rebel Pack, 0.3.0, works with Bifrost 2.1.0.0 and later versions. It contains updated compounds, new compounds and new sample graphs for using geometry queries.
COMPOUNDS
Bifrost

Deformer_Compounds : Simplex_Noise_Deformer

Displace mesh vertices with a simple noise pattern. Use with the Height Displacement compound.
COMPOUNDS
Bifrost

Deformer Compounds : Height_Displacement

Deform a surface along its normals. Use with Simplex Noise Displacement compound.
GRAPHS
Bifrost

Simplex Noise Displacement

Displace mesh vertices with a simple noise pattern. The Simplex_Noise_Deformer compound generates a noise pattern, and the Height_Displacement compound deforms a surface along its normals.
COMPOUNDS
Bifrost

MJCG compounds 1.3.1

MJCG compounds is a compound library maintained by Maxime Jeanmougin. Release notes and additional information can be found in the following thread: https://forums.autodesk.com/t5/bifrost-forum/mjcg-compounds/td-p/8920114/jump-to/first-unread-message
COMPOUNDS
Bifrost

point_color

It has these functions: 1. You can convert any attribute of a point into a color display. 2. You can set the maximum and minimum values of the attribute. And it can also detect the maximum and minimum values without setting. 3. You can set the maximum colo
COMPOUNDS
Bifrost

point_replicate

We can first use a low-resolution simulation, then use "point_replicate" to double the number of particles, and still maintain a low-resolution shape, and finally render with the added particles!
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