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Optimize Large 3ds Max scenes further

Optimize Large 3ds Max scenes further

This tip is for importing in Large files to work with in 3ds Max. It will reduce your Polys and Verts Count.

Posted: Jul 07, 2011
Published by: brettg1980
Comments:
2
Tip to correct alpha channel on regular shining materials

Tip to correct alpha channel on regular shining materials

Tip to correct alpha channel on regular shining materials

Posted: Dec 01, 2010
Published by: Arcade
Comments:
4
rebuilding menus in an optionMenuGrp

rebuilding menus in an optionMenuGrp

I thought I'd write this down because it look me a couple of hours before I found one obscure reference to this issue in one really old version of the Maya help docs (like version 6 or something). The problem I had was…

Posted: Nov 05, 2010
Published by: cmptrArtist
Comments:
0
Creating a Looping Particle with Particle Flow

Creating a Looping Particle with Particle Flow

A brief description on how to create a looping particle using Particle Flow. It assumes a base knowledge of creating particles with Particle Flow in 3dsMax.

Posted: Jun 07, 2010
Published by: pfrancotx
Comments:
3
Make a clear blueprint in max

Make a clear blueprint in max

NOT everyone can afford professional graphic card, here is a simple tips that may help you.

Posted: Feb 28, 2010
Published by: z900624
Comments:
49
Fake Booleans in Flame

Fake Booleans in Flame

This is a way to simulate boolean subtractions in flame.

Posted: Feb 03, 2010
Published by: andy dill
Comments:
1