Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Maxime Masse
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3D enthusiast since the age of 13 (on 3D Studio MAX 3 at the time), Maxime is a big fan of the digital imagery. Although he was equipped with an open mind and an innate curiosity, his academic background (science, graphic design) was varied but not satisfactory and it didn"t meet his aspirations. Life soon confirmed his interest and commitment to the digital arts. He joined the NAD Center in 2009 as part of the certificate in animation and digital design to formalize his passion for 3D. Since then, he created one of the promotional images for the NAD"s main program at the time by updating Don Quixote who"s now fighting against a modern windmill. Subsequently, he was welcomed at Meduzarts to work on the spectacular E3 posters for Assassin"s Creed: Brotherhood as a texture / shader artist and hair builder. In 2010, he made the jump to the bachelor"s degree. He was part of the team that won the D3D - Environment contest at the 2010 MIGS. In the winter of 2011 – He was a member of the team who won the Best Animation prize for the Ubisoft contest and he was chosen to participate in the design of the Antumbra game as modeler, animator and Lead Artist. He regularly works as an assistant in the NAD"s laboratory since 2010, shares his expertise and produces tutorials to help his fellow students.

More information about Maxime Masse:
­ www.maxxe.ca