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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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Autodesk® Smoke on Mac®
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AUGI
Autodesk User Group International
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Ubisoft Montreal uses Autodesk® 3D pipeline to revisit, revitalize, and reinvent a blockbuster with Assassin’s Creed II.
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| Posted: Jun 10, 2010
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| Published by: the area
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Users comments (17)
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| Posted by persian on Nov 28, 2010 at 09:46 AM
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| i dont know how is the gameplay of this game. but graphic looks good. who knows about Assassin’s game engine?
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| Posted by parhams on Jul 31, 2010 at 04:49 PM
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Assassins Creed ! Yeah , thats the one I follow every episode . Great environments & characters , awsome script , most enjoyable historical events for me and many others like me ...
I really appreciate the powerful export . Hope UBIsoft be in progress ...
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| Posted by FoxHound on Jul 05, 2010 at 05:53 PM
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Yea a great game an too an inspiration to introduce me in this world of 3D..
The best inspiration for me has been Metal Gear 4 designed in xsi.
synapse187: the motions are created with motion capture its more fast and the moves are more fluids
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| Posted by KhalidJB on Jun 22, 2010 at 07:20 AM
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| max is going even better ;)
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| Posted by synapse187 on Jun 21, 2010 at 12:19 PM
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| Did they edit the HIK skeleton and rig? or did they use everything stock?
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| Posted by Bozbey on Jun 18, 2010 at 04:46 AM
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| mukkemel one atlayış
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| Posted by dendsgn on Jun 17, 2010 at 12:23 PM
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| artwork and design is awsome , greate work
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| Posted by CGer on Jun 17, 2010 at 06:39 AM
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| have to say,It's a great game
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| Posted by Pegasi on Jun 17, 2010 at 04:30 AM
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| wops spell mistake sorry i mean ill love to draw like that....
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| Posted by Pegasi on Jun 17, 2010 at 04:26 AM
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ill love to draw things liek that...
but i think in the 2nd pic. the finger is lover the blade so it makes it look longer
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| Posted by Eric Plante on Jun 16, 2010 at 10:50 AM
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Softimage was used by the Cinematics group for the pre-rendered sequences; in-game material is as stated in the article: 3DS Max, MotionBuilder, HumanIK.
Finger in the second picture: it's a blade. :p
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| Posted by Lepsis on Jun 15, 2010 at 06:10 AM
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| is it just me or Ezio in the second picture has got a finger in the right hand way longer than usual?
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| Posted by Eric Plante on Jun 11, 2010 at 11:55 AM
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| Although it's not ACII-specific, note that there's also a whitepaper on HumanIK that went up today on the autodesk.com website. It's at www.autodesk.com/hik (link is in the right-side box).
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| Posted by mir tohid on Jun 11, 2010 at 11:07 AM
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this game is wonderful,
One of the best games i ever seen :) From Models to Play Real Time , Amazing. Thanks UBI .
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