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Shading a Jewel
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  • Location: Toronto, Ontario
  • Total Posts: 1000
  • Joined: 07 June 2009 05:56 PM

I’m having some problems, in getting the right shading for a quasi to realistic, Jewel.  I’m also having problems rendering the faces, that a jewel has.



Replies: 0
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  • Samab
  • Posted: 14 January 2010 09:55 PM

Rendering gems with mental ray, it’s in Max, but the mr setting should still apply.



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Thank You, I’ll look over it :)

Author: FalconCrest

Replied: 14 January 2010 11:40 PM  
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  • langdon
  • Posted: 15 January 2010 11:50 PM

http://www.rray.de/xsi/

get the Diffraction shader from here if you want to render gems correctly



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Thank you, but when I try to plug the Diffraction shader into the Surface port in the Render Tree, I get an error that the diffraction shader is not found, when I render, but upon installing, Softimage said the shader was installed, correctly !?!?!

Author: FalconCrest

Replied: 16 January 2010 03:16 AM  
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Here is my current Jewel, using just a Phong Illumination shader.  Any suggestions on how, I could improve it ?



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yo falconcrest! give ‘em geo-approximation a kick and turn the angle down to zero! this will make the edges hard as a diamond!

cheers,

robert

ps: @christopher, do you ever read the answers to your questions?!

Author: rlenz

Replied: 20 January 2010 11:59 PM  
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This is a link for solving yo problem, Im hoping that I will not be in trouble for this because the solution is from a different site. http://www.xsibase.com/forum/ind...d=41449;start=0#msg262146

Author: magugu

Replied: 08 February 2010 11:21 PM  
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  • gigax
  • Posted: 03 February 2010 06:33 AM

I’m having a similar problem I think.  I’ve spent hours trying different ways but not able to get the results like ( http://mentalraytips.blogspot.co...ndering-diamonds-and.html ) that looks amazing. 

I’ve tried to follow that tutorial but being that it is for MAX allot of the same options aren’t available in Softimage.

I also found a diffraction shader that someone said to try for this.. 

My render looks like cheap glass and far from a nice diamond.

A diamond maybe a girls best friend but not a poor rendering guys!



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That is a better looking diamond then what I got.  I hope you’re alright with me taking your shader tree ? :)
I’m going to have to re-install the diffraction shader :|

How did you get the facets like that on the model as seen in the bottom picture ? I just couldn’t get it, maybe it is easy and I over thought the process, if you could share ?

Maybe I modeled my diamond @ss backwards :) HAHAHA (laughing at myself)

Author: FalconCrest

Replied: 03 February 2010 07:37 AM  
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  • gigax
  • Posted: 04 February 2010 03:14 AM

I’m a modeler before I’m a renderer.  I just took a simple image of a diamond ( diamondsketch.jpg) dropped it in the view port (rotoscope) and away I went.

I like the way the light is bending in my image but Im not getting the surface reflection that gives the diamonds the shape. Its hard surface shape.



Replies: 0
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Well you did a good job on the Diamond.  I’m going to have to go back to the modeling process and re-model my diamond :) And give a little more time to the shading using the diffraction shader with some of your shader settings :)

Update:

Anyone have this error in Softimage 2010 x64 when I try to render using the diffraction shader.

SIConnectShaderToCnxPoint("Sources.Materials.DefaultLib.Material.Diffraction1", “Sources.Materials.DefaultLib.Material.Front_Back.back”, false)
// ERROR : LINK 0.2 error 191007: cannot load C:\Users\<account>\Autodesk\Softimage_2010_SP1\Application\spdl\..\bin\nt-x86-64\Diffraction.dll, unknown error code 193, check Win32 manual
// ERROR : PHEN 0.4 error 051011: shader “Diffraction” not found
// ERROR : PHEN 0.4 error 051011: shader “Diffraction” not found
// ERROR : PHEN 0.4 error 051011: shader “Diffraction” not found
RenderRegionToggleVisibility(null)



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I’m no programmer but just from reading that this is what I get from it.

( LINK 0.2 error ) tells me its a link error to the files location of ( C:\Users\\Autodesk\Softimage_2010_SP1\Application\spdl\..\bin\nt-x86-64\Diffraction.dll ) I found someone get the same error code and they where able to edit where the softimage looked for the file.. Alternatively maybe you could just make a copy of that file and put it in the directory its pointing to..  I’d be curious to know if this worked..  or maybe I’m way wrong.

Author: gigax

Replied: 04 February 2010 02:04 PM  
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  • Doerge
  • Posted: 05 February 2010 09:09 AM

@gigax
Looks too me like you edge normals are soft. Try to harden them. That will help your diamonds a lot.
(No idea how to do it XSI… I’m a Maya man :P)



Replies: 0
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  • rlenz
  • Posted: 06 February 2010 01:33 AM

look at my post from before… (some posts earlier than this.) hope it helps to make the edges hard as diamonds!

ro!



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Right on :) Although I’m going to have to adjust my mesh. 
Although it appears that the diffraction shader was not programmed for x64 Softimage :(

PS. Sometimes I don’t fully read the answers to posts, fully I skim though them sometimes missing fine details.

Author: FalconCrest

Replied: 06 February 2010 02:33 AM  
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  • langdon
  • Posted: 09 February 2010 05:00 AM

hey guys i can provide you the scene with the setup i did in that xsibase thread,
here you go, i hope it helps :)

http://www.megaupload.com/?d=TAIUP861

here is the link to Daniel Rind diffraction x64 bit version, you’ll find inside the x64 folder with correct .dll

http://www.megaupload.com/?d=24RVKPC9

saluT



Replies: 0
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Thank you, now I have got it working :)



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