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OBJ import not importing textures to Maya, because there is bug.
It’s ignoring all map_K* file path parameters.
All: Please report it from Maya menu: Help - Report a Problem
CG Artist
http://www.toxik.sk
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Could you explain your issue in a bit more detail?
The .obj file itself will not contain texture files…
n8skow [FA]
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Yes, *.obj file not contain texture files, you right.
But *.mtl file contain paths to textures in map_K* parameter.
And Maya not parsing map_K* parameters in *.mtl files correctly.
You can try export textured poly model with [file textures] from Maya to *.obj and then, import *.obj file back to Maya. And you can see, what i am talking about.
*.mtl - Material File Parameters
Ns = Phong specular component. Ranges from 0 to 200.
Kd = Diffuse color weighted by the diffuse coefficient.
Ka = Ambient color weighted by the ambient coefficient.
Ks = Specular color weighted by the specular coefficient.
d = Dissolve factor (pseudo-transparency). This is set to the internal face transparency value.
illum 2 = Diffuse and specular shading model.
map_Kd = Diffuse color texture map.
map_Ks = Specular color texture map.
map_Ka = Ambient color texture map.
map_Bump = Bump texture map.
map_d = Opacity texture map.
CG Artist
http://www.toxik.sk
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This problem with Maya parsing of MTL-file i found in Maya 2008, 2009, 2010.
And in Maya 2011 is this bug again, but can be solved.
Check this link: http://www.toxik.sk/maya2011-obj-import-with-textures/
CG Artist
http://www.toxik.sk
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