Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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Deformed Edges v1.1

Deformed Edges v1.1

With this tool user can deform selected edges of Editable Poly objects. This will give your model a more natural look with raw edges. For example: wooden or concrete pillars or walls, pieces of clay or ice, rude metal…

Posted: May 05, 2012
Published by: barigazy
Comments:
0
Automatic FK control Creator

Automatic FK control Creator

if you made your bone's local orientations correctly , just select your bone chain hierarchly and runThis script - this script will create FK controls properly.

Posted: May 03, 2012
Published by: huzeyfecoskun
Comments:
0
Mental Ray 3.9 Unified Sampling GUI - v1.0

Mental Ray 3.9 Unified Sampling GUI - v1.0

Name: Mental Ray 3.9 Unified Sampling GUI - v1.0 Author: Vincent Rossini (2011) Email: vincent.rossini@gmail.com Python: 2.6.4 Icon: enUS IMPORTANT: This python script is only compatible with Maya 2012,…

Posted: Apr 08, 2012
Published by: VinnieR
Comments:
4
Mental Ray 3.9 Uniform Sampling GUI

Mental Ray 3.9 Uniform Sampling GUI

This python script is only compatible with Maya 2012 (Mental Ray 3.9). This script was designed to increase usability when working with "Unified Sampling". Maya 2012 (Mental Ray 3.9) does include Uniform Sampling…

Posted: Apr 07, 2012
Published by: VinnieR
Comments:
1
Attach_to_face

Attach_to_face

This script Attach a Point Helper to Surface of an Editable Mesh it use Script Controller, for Position and Rotation, you can link an object to this Point for attachment, but be carefull : No Turbo or Mesh…

Posted: Mar 25, 2012
Published by: iradj
Comments:
1
he_texturesFilePath

he_texturesFilePath

Ever got a scene from someone with all the texture file nodes pointing to a location on his/her hard drive? With this little script you can easily change the path of all your textures in the scene with just one click. …

Posted: Feb 19, 2012
Published by: Hesham
Comments:
5