Posted 25 January 2012 7:48 am by Louis Marcoux on Louis Marcoux Blog
In this blog post, you'll see 2 interesting techniques to tile textures. One technique to deal with variable size models and the other technique to use the Viewport Canvas to make bitmap textures tile.
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Posted 25 January 2012 7:48 am by Louis Marcoux on Louis Marcoux Tutorials
In this blog post, you'll see 2 interesting techniques to tile textures. One technique to deal with variable size models and the other technique to use the Viewport Canvas to make bitmap textures tile.
Read More >>
Posted 7 October 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog
Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.
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Posted 7 October 2011 8:00 pm by Louis Marcoux on Louis Marcoux Tutorials
Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.
Read More >>
Posted 24 May 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog
Last NAB, i had to create a workflow demo showing 3ds Max and Smoke on the Mac working together. In this post, i revisit this demo in depth to present all the detailed steps of the work i did to prepare the final presentation.
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Posted 24 May 2011 8:00 pm by Louis Marcoux on Louis Marcoux Tutorials
Last NAB, i had to create a workflow demo showing 3ds Max and Smoke on the Mac working together. In this post, i revisit this demo in depth to present all the detailed steps of the work i did to prepare the final presentation.
Read More >>
Posted 18 February 2011 7:00 pm by Louis Marcoux on Louis Marcoux Blog
In this post, see how to work with 3ds max and Motion Builder in an animation pipeline. See how to deal with Biped, CAT and custom Max Bones rigs when going to Motion Builder. Also, see how to hook a Kinect to Motion Builder.
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Posted 18 February 2011 7:00 pm by Louis Marcoux on Louis Marcoux Tutorials
In this post, see how to work with 3ds max and Motion Builder in an animation pipeline. See how to deal with Biped, CAT and custom Max Bones rigs when going to Motion Builder. Also, see how to hook a Kinect to Motion Builder.
Read More >>
Posted 17 December 2010 7:00 pm by Louis Marcoux on Louis Marcoux Blog
A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.
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Posted 17 December 2010 7:00 pm by Louis Marcoux on Louis Marcoux Tutorials
A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.
Read More >>