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Louis Marcoux Tutorials

Creative tiling Ideas
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Creative tiling Ideas

Posted 25 January 2012 7:48 am by Louis Marcoux on Louis Marcoux Blog

In this blog post, you'll see 2 interesting techniques to tile textures. One technique to deal with variable size models and the other technique to use the Viewport Canvas to make bitmap textures tile.

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Creative tiling Ideas
  • 3274 views
  • 4 comments

Creative tiling Ideas

Posted 25 January 2012 7:48 am by Louis Marcoux on Louis Marcoux Tutorials

In this blog post, you'll see 2 interesting techniques to tile textures. One technique to deal with variable size models and the other technique to use the Viewport Canvas to make bitmap textures tile.

Read More >>

Using Matchmover for Modeling
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Using Matchmover for Modeling

Posted 7 October 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog

Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.

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Using Matchmover for Modeling
  • 9077 views
  • 5 comments

Using Matchmover for Modeling

Posted 7 October 2011 8:00 pm by Louis Marcoux on Louis Marcoux Tutorials

Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.

Read More >>

NAB 2011 - 3ds Max & Smoke Demo - in depth follow up
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NAB 2011 - 3ds Max & Smoke Demo - in depth follow up

Posted 24 May 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog

Last NAB, i had to create a workflow demo showing 3ds Max and Smoke on the Mac working together. In this post, i revisit this demo in depth to present all the detailed steps of the work i did to prepare the final presentation.

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NAB 2011 - 3ds Max & Smoke Demo - in depth follow up
  • 11723 views
  • 3 comments

NAB 2011 - 3ds Max & Smoke Demo - in depth follow up

Posted 24 May 2011 8:00 pm by Louis Marcoux on Louis Marcoux Tutorials

Last NAB, i had to create a workflow demo showing 3ds Max and Smoke on the Mac working together. In this post, i revisit this demo in depth to present all the detailed steps of the work i did to prepare the final presentation.

Read More >>

3ds Max and Motion Builder Workflow (and a bit of Kinect)
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  • 18 comments

3ds Max and Motion Builder Workflow (and a bit of Kinect)

Posted 18 February 2011 7:00 pm by Louis Marcoux on Louis Marcoux Blog

In this post, see how to work with 3ds max and Motion Builder in an animation pipeline. See how to deal with Biped, CAT and custom Max Bones rigs when going to Motion Builder. Also, see how to hook a Kinect to Motion Builder.

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3ds Max and Motion Builder Workflow (and a bit of Kinect)
  • 38184 views
  • 18 comments

3ds Max and Motion Builder Workflow (and a bit of Kinect)

Posted 18 February 2011 7:00 pm by Louis Marcoux on Louis Marcoux Tutorials

In this post, see how to work with 3ds max and Motion Builder in an animation pipeline. See how to deal with Biped, CAT and custom Max Bones rigs when going to Motion Builder. Also, see how to hook a Kinect to Motion Builder.

Read More >>

Substances in 3ds Max 2011 - with Gary Davis
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Substances in 3ds Max 2011 - with Gary Davis

Posted 17 December 2010 7:00 pm by Louis Marcoux on Louis Marcoux Blog

A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.

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Substances in 3ds Max 2011 - with Gary Davis
  • 33316 views
  • 4 comments

Substances in 3ds Max 2011 - with Gary Davis

Posted 17 December 2010 7:00 pm by Louis Marcoux on Louis Marcoux Tutorials

A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.

Read More >>