Posted 12 March 2012 12:00 pm by Duncan Brinsmead on Duncan's Blog
This scene file shows an easy set up for a relatively fast to simulate boiling water effect using Maya Fluids.
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Posted 21 February 2012 12:00 pm by Duncan Brinsmead on Duncan's Blog
The trail of a torpedo is tricky to do because it combines fluid dynamics, surface and volume rendering as well as fog and light scattering.
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Posted 20 January 2012 12:00 pm by Duncan Brinsmead on Duncan's Blog
I just noticed that someone uploaded to YouTube an old animation I did for Siggraph way back in 1987. It is nice for me to see, as my own copy (on tape) had degraded to the point it was virtually unviewable.
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Posted 26 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Blog
One can create chains with nCloth that are efficient to compute and capture natural chain behavior.
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Posted 14 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Blog
I have put together a talk on emergent phenomena in Maya for Siggraph that one can currently view on the area. here are some of the scene files and scripts mentioned in that talk.
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Posted 6 August 2011 12:00 pm by Duncan Brinsmead on Duncan's Blog
Emergence is a fascinating phenomenon where complexity can emerge through iteration of simple rules or processes. One of the most dramatic illustrations of emergence is the Mandelbrot set where seemingly endless structure and detail arise when iterating on a very simple equation (zn+1 = zn2 + c). I had a little fun and implemented a Mandelbrot texture totally inside a MEL expression. **WARNING: LOTS of hires images ahead...
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Posted 21 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Blog
With particle emission into a fluid in Maya2011 one can create natural looking large waterfalls.
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Posted 15 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Blog
There is a detailed tutorial available for the slagPourFoundry scene I included in my last post.
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Posted 10 June 2010 8:00 pm by Duncan Brinsmead on Duncan's Blog
Here are the scene files used to create the animations shown in my previous post.
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Posted 11 March 2010 7:00 pm by Duncan Brinsmead on Duncan's Blog
Here are some of my favorite bits from some of the new features in Maya2011 that I worked on.
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