View Full Version : Render Subset
twinsnakes
04-07-2008, 10:37 PM
Where is this feature in XSI? Its supposed to be apart of MR 3.6, but I dont see it.
Can anyone point me to where its at?
Thanks.
-TS-
thiago
04-07-2008, 10:47 PM
the last release of XSI was before mentalray 3.6, so we are still on 3.5. The next release of XSI should have the next version of mentalray...
I'm sorry but what's a rendersubset? what it do?
twinsnakes
04-07-2008, 10:55 PM
Hmm..that's odd.
Well, anyway, here's what it does.
Lets say you render an image, but you want to change the color of something and that's it.
Well, instead of re-rendering the entire image, render_subset allows you to just re-render only the meshes that have that material assigned.
There's one other piece of data you can use to identify what to re-render but I dont remember.
Anyway, I thought XSI 6.5 had MR 3.6 in it. Bummer.
Thanks for clearing that up though. I was looking everywhere for that shader node.
-TS-
P.S. - Yup, I just opened the MR help file and it says version 3.5
thiago
04-07-2008, 11:05 PM
There's one other piece of data you can use to identify what to re-render but I dont remember.
Not the same, but you can do render-selection only.
hope that helps.
thiago
04-11-2008, 02:55 PM
Hmm..that's odd.
Well, anyway, here's what it does.
Lets say you render an image, but you want to change the color of something and that's it.
Well, instead of re-rendering the entire image, render_subset allows you to just re-render only the meshes that have that material assigned.
There's one other piece of data you can use to identify what to re-render but I dont remember.
Anyway, I thought XSI 6.5 had MR 3.6 in it. Bummer.
Thanks for clearing that up though. I was looking everywhere for that shader node.
-TS-
P.S. - Yup, I just opened the MR help file and it says version 3.5
Just got to know better about subsets yesterday... was looking this feature in 3dsmax2009.
Maybe I'm wrong but looks like the Subset thing is nothing else than a custom Channel.
Custom Channels were introduced in XSI 6.0...
The way it works in XSI is a bit different from the one in 3dsmax... but the it seems to be pretty much the same system.
Play this video http://www.softimage.com/products/xsi/videos.aspx?video_id=27
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