sideshowbob
03-29-2008, 10:17 AM
i followed the video tutorial and the asset creation manual
i loaded the village house scene ::: the cryjointnodes I create look NOT like the ones already in the scene
the ones i create have NO arrow , the ones used in the scene have an arrow
is it possible that the guy in the video is NOT using the exporter that is available to the public but some later build ?
i see that the icon for the joint notes can be changed but i cant change it because the option is disabled
i imported the building from the video : when i shoot it with handgun on a corner - the whole building collapses / when i throw a granade only parts collapse
when i melee a corner from the base for example the whole building collapes
when shot by handgun and there is no external force (from a granade ) pulling the mesh pieces apart the models pieces spawn and intersect with eachother and that leads to funny looking dancing mesh pieces (bad)
that just doesnt seem quite right does it ?
still the objects wont break properly and there appear to be problems with the physics ( objects dance around )
the object property "limit" seems to have no effect
the objects also behave differently when hit by mg bullet/ handgun bullet
about Round_Leaf_Bush_big_grey_green.scn :
same for Palm_Tree_Large_a.scn :
loaded the scene and exported it switched to the vegetation painter and placed the objects
-> doesnt look like there is any wind or physical interaction like bending leaves or branches ( i guess the B E T A exporter just doesnt quite work - anyone care to confirm ? )
about civil_box_a.scn :
i melee the object - the main box dissapears as it should and the pieces spawn
i shoot the object (handgun mg or grenade ) - the main box remains visible (..) the pieces spawn intersect with the main box or bounce around
about basket2.scn :
shadow issues occure when the object is on the ground - shadows appear fine when the object is about 20 30 cm above ground ( its not the only object causing this bug theres many others )
basket shot with handgun : main object remains ( sometimes it dissapears ) pieces spawn intersect .. the usual
basket shot with mg : see above
about banana_bundle2.scn
..see above
some objects have the grab one hand/two hand helper but none of the objects can be picked up
whats flawed ? the sdk assets or the exporter ?
can anyone confirm this ?
got a fix ?
thanks in advance
i loaded the village house scene ::: the cryjointnodes I create look NOT like the ones already in the scene
the ones i create have NO arrow , the ones used in the scene have an arrow
is it possible that the guy in the video is NOT using the exporter that is available to the public but some later build ?
i see that the icon for the joint notes can be changed but i cant change it because the option is disabled
i imported the building from the video : when i shoot it with handgun on a corner - the whole building collapses / when i throw a granade only parts collapse
when i melee a corner from the base for example the whole building collapes
when shot by handgun and there is no external force (from a granade ) pulling the mesh pieces apart the models pieces spawn and intersect with eachother and that leads to funny looking dancing mesh pieces (bad)
that just doesnt seem quite right does it ?
still the objects wont break properly and there appear to be problems with the physics ( objects dance around )
the object property "limit" seems to have no effect
the objects also behave differently when hit by mg bullet/ handgun bullet
about Round_Leaf_Bush_big_grey_green.scn :
same for Palm_Tree_Large_a.scn :
loaded the scene and exported it switched to the vegetation painter and placed the objects
-> doesnt look like there is any wind or physical interaction like bending leaves or branches ( i guess the B E T A exporter just doesnt quite work - anyone care to confirm ? )
about civil_box_a.scn :
i melee the object - the main box dissapears as it should and the pieces spawn
i shoot the object (handgun mg or grenade ) - the main box remains visible (..) the pieces spawn intersect with the main box or bounce around
about basket2.scn :
shadow issues occure when the object is on the ground - shadows appear fine when the object is about 20 30 cm above ground ( its not the only object causing this bug theres many others )
basket shot with handgun : main object remains ( sometimes it dissapears ) pieces spawn intersect .. the usual
basket shot with mg : see above
about banana_bundle2.scn
..see above
some objects have the grab one hand/two hand helper but none of the objects can be picked up
whats flawed ? the sdk assets or the exporter ?
can anyone confirm this ?
got a fix ?
thanks in advance