acorn
03-28-2008, 12:23 PM
I'm using the biped rig to animate a break dancer. I'm trying to work around the fact that the rotations get all messed up when he (the break dancer) goes into contortions. So what I'm trying to do is do 4 separate scenes which all have a piece of the animation. On the second scene that I got to I tried to add the second keyframe and the leg won't go the right way-bends backwards- even though the original scene it will. The problem seems to be the saving of the action (I've tried exporting and offloading). I tried set Neutral Pose to zero out the rotations but neither seems to work. This is a video of the problem that I'm having. Any info would be appreciated.
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/aGZGYMSMvgE&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/aGZGYMSMvgE&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
I'm not sure if its really visible but I have the Chain Critical Zone on so that the problem is more clear. I've tried moving the Up-Vector in all sorts of directions but the leg always come out facing the wrong way or way twisted.
-acorn
*_ I've Keyed the right roll for the foot, the Foot Control, The Upper Body Contro, The Hip Control, and the Up-Vector.
*__ I tried to use FK instead, so I turned the blend all the way down (Kinematic Chain PPG) on the right thigh and foot and keyed it so that at the first frame it uses IK and at the second it uses FK.
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/B_aiOSLI2mM&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/B_aiOSLI2mM&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
Its better so I hope this will work but I'm thinking that this isn't the right way to do this.
longer video so its easier to watch, and improved quality I hope.
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/aGZGYMSMvgE&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/aGZGYMSMvgE&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
I'm not sure if its really visible but I have the Chain Critical Zone on so that the problem is more clear. I've tried moving the Up-Vector in all sorts of directions but the leg always come out facing the wrong way or way twisted.
-acorn
*_ I've Keyed the right roll for the foot, the Foot Control, The Upper Body Contro, The Hip Control, and the Up-Vector.
*__ I tried to use FK instead, so I turned the blend all the way down (Kinematic Chain PPG) on the right thigh and foot and keyed it so that at the first frame it uses IK and at the second it uses FK.
<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/B_aiOSLI2mM&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/B_aiOSLI2mM&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>
Its better so I hope this will work but I'm thinking that this isn't the right way to do this.
longer video so its easier to watch, and improved quality I hope.