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Gman
03-26-2008, 09:04 PM
Hey,

Maybe someone can help me... When I add some eyes to my head model, I make them children of the head. So when I move the head (rotate) the eyes stay in place. Now as soon as I add any bones to the head (and envelope) then move the bones, the head moves as expected but the eyes are now do not moving along with the head.. maybe I'm going about this the wrong way.. any Ideas?

Cheers
Gman

EricTRocks
03-26-2008, 11:35 PM
Hey,

That is happening because the skinning is translating the geometry and the geometry's center is staying in place. This is working as it should. If you want, you can parent the eyes to the head bone instead. I would actually recommend Pose constraining them if anything really.

Now, that is a simple setup where you don't have control over the rotation of the eyes. If you want control of the eyes, I would:

- create 2 nulls, one for each eye
- match the transforms to the eyes on each null
- Make the Eyes children of the Nulls
- Then Pose constrain the nulls to the head bone (Constrain Compensation turned on)

Now you can still click on the eye balls and rotate them freely. Again, this is a simple and rough setup, a more complex one for the eyes will probably work better but that you'll have to do some research on.

Hope that helps.

Eric T.

Gman
03-27-2008, 07:40 AM
Eric ,

Thank-you for your help.. Worked a treat :)


Gman