McNistor
03-22-2008, 06:59 PM
Hi
"K" is a little too far away for an average hand like mine.
Keyboard mapping seemed the solution: just replaced show/hide grid with K and asigned G to save key hot key.
Now comes the problem.
In animation editor this change i've made has no effect as the G key is still toggling the grid (in the anim editor) and i find myself always obliged to point in the viewport in order to save a key.
SI has done a great job with most of the keyboard mapping by default and i know that (G)rid and (K)ey are more intuitive, but they're not very usefull for animating.
Is there a way to override this for animation editor also?
EDIT: looks like i've opened my mouth before thinking.
The solution to this problem is also Keyboard Mapping. Just needed to select the Fcurve editor set of keys.
Deleting this thread is also an option.
"K" is a little too far away for an average hand like mine.
Keyboard mapping seemed the solution: just replaced show/hide grid with K and asigned G to save key hot key.
Now comes the problem.
In animation editor this change i've made has no effect as the G key is still toggling the grid (in the anim editor) and i find myself always obliged to point in the viewport in order to save a key.
SI has done a great job with most of the keyboard mapping by default and i know that (G)rid and (K)ey are more intuitive, but they're not very usefull for animating.
Is there a way to override this for animation editor also?
EDIT: looks like i've opened my mouth before thinking.
The solution to this problem is also Keyboard Mapping. Just needed to select the Fcurve editor set of keys.
Deleting this thread is also an option.