skovron
03-21-2008, 07:54 AM
Hello.
1) After creating a model, xsi puts all the geometry (selected) under a new null (root). I know it's kind of scene in scene. Now to move my new model should I transform this root object or leave it alone and create some kind of holder for it and put it in this hierarchy?
I don't remeber what exacly (didn't use xsi for some time), but I had some problems when I was trying to interact with models through this root null. I saw/read somewhere that you should leave this null in center of the scene and create some other holder for your model.
Questions is: What is the proper method for using models (in this context)?
2) Now about referencing models. What looks like a workflow with referenced externally models. When I need to change something in my model, for example material, I need to make my model local right? Then change what I need, then I have to export it again as externally referenced right? I'm worry about this overwriting model files. I know the next time I open a scene referencing overwitten model it reads it again and everything should be ok. but is it the proper method for working with referenced models?
I think more natural way should be: make model local (check out), change it, make it external again (check in) or something like that, so someone shouldn't ensure he's overwriting correct file.
(Well sorry for my bad english. If my questions/confusion are unclear just tell me and I'll try to make it more precise).
Thanks in advance.
1) After creating a model, xsi puts all the geometry (selected) under a new null (root). I know it's kind of scene in scene. Now to move my new model should I transform this root object or leave it alone and create some kind of holder for it and put it in this hierarchy?
I don't remeber what exacly (didn't use xsi for some time), but I had some problems when I was trying to interact with models through this root null. I saw/read somewhere that you should leave this null in center of the scene and create some other holder for your model.
Questions is: What is the proper method for using models (in this context)?
2) Now about referencing models. What looks like a workflow with referenced externally models. When I need to change something in my model, for example material, I need to make my model local right? Then change what I need, then I have to export it again as externally referenced right? I'm worry about this overwriting model files. I know the next time I open a scene referencing overwitten model it reads it again and everything should be ok. but is it the proper method for working with referenced models?
I think more natural way should be: make model local (check out), change it, make it external again (check in) or something like that, so someone shouldn't ensure he's overwriting correct file.
(Well sorry for my bad english. If my questions/confusion are unclear just tell me and I'll try to make it more precise).
Thanks in advance.