lee
03-17-2008, 04:11 PM
I have two questions related to render passes:
1) Is there a simple and dependable way to export many passes all at once to be reloaded in another scene (like a sort of "pass library")? I'm working on a commercial where we will have 10 to 15 passes for 9 shots and it will be a pain to manually load each pass per shot.
2) I would like to render a character in a special pass with a vertical gradient in world space. The character is referenced (to allow for updates from rigging, animation and cloth) so I can't localize to re-project a new set of UVs on him. Is there a way to project world UVs onto a pass or partition?
3) Alternatively, is it possible to reference another object's UV projection, or a UV projection that's been "Cut" loose from an object and is located at the scene root level?
Thanks,
Lee
1) Is there a simple and dependable way to export many passes all at once to be reloaded in another scene (like a sort of "pass library")? I'm working on a commercial where we will have 10 to 15 passes for 9 shots and it will be a pain to manually load each pass per shot.
2) I would like to render a character in a special pass with a vertical gradient in world space. The character is referenced (to allow for updates from rigging, animation and cloth) so I can't localize to re-project a new set of UVs on him. Is there a way to project world UVs onto a pass or partition?
3) Alternatively, is it possible to reference another object's UV projection, or a UV projection that's been "Cut" loose from an object and is located at the scene root level?
Thanks,
Lee