McNistor
03-17-2008, 10:06 AM
Hi!
I start this thread to discuss a little about hair in XSI and how can it be used for other purposes than... well organic hair.
I've seen once a video tutorial for Maya while i was visiting a friend -a Maya fanatic- (art of rigging if i recall) and that guy (in the video) used Maya's hair to simulate some wires on a spider like robot.
Not a long time ago i've tried smth similar to achieve in XSI. No luck with hair. I've used one script which simulates a wire out of a curve. The problem with the script is that it doesn't keep the initial length of the curve and the more stiffness you "put" the longer the computation gets (smth simlilar to cloth simulation).
In the above mentioned video-tut i remember that the instructor converted some curves to hairs and pined the end points attached to some robot's parts.
Now that xsi-ess has hair (which is great), more users have acces to hair. Making hairs out of curves rather than popping them from a cluster or poly-object deprives you from simulation.
Will we see some hair improvements in the next versions of XSI? My guess is that we will, but the Q is what version. Will it be 7, 8 or 9? Who knows... the sooner the better.
I'm not a simulation expert and have little experience with Hair simulation. Maybe there are ways of doing ropes, wires and hoses in XSI but i might not be aware of.
Please post solutions or just your thoughts about current XSI's hair implementation and why not, how would you like the future improvements to be.
Regards
I start this thread to discuss a little about hair in XSI and how can it be used for other purposes than... well organic hair.
I've seen once a video tutorial for Maya while i was visiting a friend -a Maya fanatic- (art of rigging if i recall) and that guy (in the video) used Maya's hair to simulate some wires on a spider like robot.
Not a long time ago i've tried smth similar to achieve in XSI. No luck with hair. I've used one script which simulates a wire out of a curve. The problem with the script is that it doesn't keep the initial length of the curve and the more stiffness you "put" the longer the computation gets (smth simlilar to cloth simulation).
In the above mentioned video-tut i remember that the instructor converted some curves to hairs and pined the end points attached to some robot's parts.
Now that xsi-ess has hair (which is great), more users have acces to hair. Making hairs out of curves rather than popping them from a cluster or poly-object deprives you from simulation.
Will we see some hair improvements in the next versions of XSI? My guess is that we will, but the Q is what version. Will it be 7, 8 or 9? Who knows... the sooner the better.
I'm not a simulation expert and have little experience with Hair simulation. Maybe there are ways of doing ropes, wires and hoses in XSI but i might not be aware of.
Please post solutions or just your thoughts about current XSI's hair implementation and why not, how would you like the future improvements to be.
Regards