j_rocket
03-07-2008, 06:01 AM
Hi all-
Has anyone used the SSS_Fast_Simple shader (comes with xsi 6.0), while working with multiple passes?
My problem is that i am using it in the main beauty pass fine, but when i create a depth pass, the objects with the SS material cannot be over-rided (or are not by normal default behaviour) with the constant shader that is applied by the depth pass.
IE, the SSS shader, as we all know totally over-rides all the material ports, so the material does not change for the pass.
PS, my SSS material is on a cluster as it happens
is there a material work around for this? I wish the SSS shader did not take total control of the material node :-/
thanks in advance- i like this new fourm!
john.
Has anyone used the SSS_Fast_Simple shader (comes with xsi 6.0), while working with multiple passes?
My problem is that i am using it in the main beauty pass fine, but when i create a depth pass, the objects with the SS material cannot be over-rided (or are not by normal default behaviour) with the constant shader that is applied by the depth pass.
IE, the SSS shader, as we all know totally over-rides all the material ports, so the material does not change for the pass.
PS, my SSS material is on a cluster as it happens
is there a material work around for this? I wish the SSS shader did not take total control of the material node :-/
thanks in advance- i like this new fourm!
john.