View Full Version : cgBreakdown - A Tweening Tool for XSI
EdHarriss
02-28-2008, 02:40 PM
Chris Gardner wrote cgBreakdown which creates breakdown keys, based on a percentage of the previous and next keyframes. Based on Justin Barrett's TweenMachine (a thing of beauty and a joy forever) for Maya . Very useful for blocking in stepped mode.
http://www.chris-g.net/scripts/cgBreakdown.html
http://www.chris-g.net/assets/images/cgBreakdown/cgBreakdown_location.gif
http://www.chris-g.net/assets/images/cgBreakdown/cgBreakdown_interface.gif
SheepFactory
03-03-2008, 03:46 PM
Awesome cant wait to give this a try.
Ooops
03-18-2008, 08:54 AM
This is great, thx. Got it from XSIBase before and had a go with it.
Dunno if Chris will read this thread, but it would be nice to have the Maya functionality, where you can import the Character Set into the tweening tool, instead of having to select anything. Just a suggestion.
Keep up the good work.
Cheers
doctorbob
03-23-2008, 11:35 PM
Dunno if Chris will read this thread, but it would be nice to have the Maya functionality, where you can import the Character Set into the tweening tool, instead of having to select anything. Just a suggestion.
hey ooops,
glad you like. i *think* it respects whatever keying mode you use (trying to remember the nitty gritty of how i coded it), so theoretically it should be able to use key sets and whatnot. will have to check...
cheers,
chrisg
vBulletin® v3.7.0, Copyright ©2000-2008, Jelsoft Enterprises Ltd.