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jamination
02-28-2008, 01:48 AM
I have a character running, and I shaped animated the head so it squashes and stretches. I now want to put the run cycle intro a clip so I can loop and retime it. I was hoping that I could put the data from the shape manager into the animation clip so I could retime, loop, move the run cycle and the squash and stretch of the head. However, the shape animation
is in the mixer already as shape clip. I have used the animation mixer alot but really never for any shape animation, so my question is what is the best way for me to get the job done. Get all the data in one mixer, or be able to retime, move cut, whatever to both at the same time.

thanks
Phil

jamination
02-28-2008, 02:07 AM
Would the solution be to make a custom parameter drive the shape animation (in the
shape manager)? Allowing the custom paramater to be in the Animation mixer. What confuses me is having both the shape in the mixer (doing whatever it does) and the custom parameter along with it. Does the custom parameter supersede the shape mixer data?