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View Full Version : Texture editor & multiple UVW coordinates selection


MmAaXx
02-27-2008, 03:05 AM
Hi guys!

I've an annoying problem with "texture editor":

I've some OBJ in the scene, Every OBJ is pelted and positioned for make an Unique texture in the "texture editor".

BUT I need to select all the textures coordinates of all the OBJ for scale that a little bit...but I can't do that.

Any idea?

just an image example.

http://img208.imageshack.us/img208/7946/uvwqx4.jpg (http://imageshack.us)

TNX

guillaume
02-27-2008, 11:37 AM
Hi,

You must merge all your objects ( don't forget to transfer uv's in the Merge PPG). Then edit the uv of the "merge object" as you need. Then extract your objects from the "merge object" ( using polygon island filter for example ). Then copy past uv to the original object or freeze the extracted object and continue your work.

MmAaXx
02-27-2008, 11:48 AM
can I say " ****!!! " ? I think is not good in a forum

Thankyou very much!!

MmAaXx
02-27-2008, 10:22 PM
ok

Iwill do this:

1) create a cluster per OBJ

2) merge all the OBJ having the same texture

3) move the entire texture and arrange it

4) detach the OBJ by the clusters