Soth
02-21-2008, 10:39 AM
Hi,
I dont know if forum is mature enough, but as I can see there is almost 600 people registered, maybe we ready to move on to some real discussion? :P
So I will go straight to the point:
1. If I am welding points/edges, do polygons (between them) get removed as well?
2. How can I set up shortcuts for OpenGL rendering modes?
3. Can I snap edge/point to another edge/point in the same object (when I am moving not welding)?
4. How to lock zooming and panning Top/Side/Front windows?
5. Does geometry needs to be connected to have proper high resolution rendering? Or just perfectly matching will be enough (I mean without welding points)?
6. How to clean geometry, merge points occupying same place and unify polygons (merge them , all in one go?
7. Can I somehow select every other or third point/edge/etc (in a circle for example, I am selecting one then 4th then 8th automatically.
I do not know if all questions are clear, my English and habits from other 3d programs could made this sometimes little bit too difficult to understand.
Cheers
Tomek
I dont know if forum is mature enough, but as I can see there is almost 600 people registered, maybe we ready to move on to some real discussion? :P
So I will go straight to the point:
1. If I am welding points/edges, do polygons (between them) get removed as well?
2. How can I set up shortcuts for OpenGL rendering modes?
3. Can I snap edge/point to another edge/point in the same object (when I am moving not welding)?
4. How to lock zooming and panning Top/Side/Front windows?
5. Does geometry needs to be connected to have proper high resolution rendering? Or just perfectly matching will be enough (I mean without welding points)?
6. How to clean geometry, merge points occupying same place and unify polygons (merge them , all in one go?
7. Can I somehow select every other or third point/edge/etc (in a circle for example, I am selecting one then 4th then 8th automatically.
I do not know if all questions are clear, my English and habits from other 3d programs could made this sometimes little bit too difficult to understand.
Cheers
Tomek