View Full Version : Crysis Map ~ Vulcano [WIP]
Hey guys! :)
As my first post here on this community, I'm going to post a few screenshots of my work in progress map for Crysis!
I'm already modeling some assets on XSI to import to my map, which I will be posting them as soon as they'r ingame.
Anyways, I hope you enjoy the screenshots! ;)
http://aycu09.webshots.com/image/42688/2000309584449354144_rs.jpg
http://aycu03.webshots.com/image/44762/2000326507925187872_rs.jpg
http://aycu14.webshots.com/image/41493/2000315186077482937_rs.jpg
http://aycu31.webshots.com/image/40950/2000359126464784538_rs.jpg
http://www.helderpinto.com/VulcanoIslandWIPs/1.jpg
http://www.helderpinto.com/VulcanoIslandWIPs/2.jpg
http://www.helderpinto.com/VulcanoIslandWIPs/3.jpg
http://www.helderpinto.com/VulcanoIslandWIPs/4.jpg
http://www.helderpinto.com/VulcanoIslandWIPs/6.jpg
http://aycu27.webshots.com/image/44826/2003449124788691685_rs.jpg
Leonard
02-21-2008, 08:07 AM
Man that is insane. Everything looks good in the CryENGINE.
Can't wait to see what you get going! :)
Best,
Leo
thiago
02-21-2008, 08:36 AM
o my thats freak, is it all really realtime??
Or there's a hi quality takes-forever-mode in the game engine that I don't know?
And what is your videocard?
I would spend forever to get something looking this nice with mentalray... this light is so good. Next time I will try to just drop on crysis engine
Thanks guys.
This shots were taken with my Ultra High quality config (http://www.helderpinto.com/blog/?p=73) for Crysis, on my custom map, so yeah, it is obviously real-time and it runs quite well so far, 40/50 FPS's on my 8800gt.
thiago
02-21-2008, 08:27 PM
Muito bom!
Me deu vontade de fechar o XSI e mandar o mentalray pra lixeira! :)
Very good!
I wanna trow my mentalray license in the trash can :P
how's the engine for character's I mean shaders and subsurface those things.. do they have shaders for that? do you export it from XSI shaders or how do you do then?
Thanks for any further explanation on your workflow.
MDKai
02-22-2008, 06:25 PM
Yep its a great way of rendering really ^^
The map looks pretty cool, and thinking of Dx10 only started makes feel optimistic for the future.
A year ago i was at the fmx in germany, the biggest conference for animation here. Crytek guys where there of course, and showed quite some of the fancy techniqe for collison/animation on trees and enviroment as well as character-animation system.
They did a very good job, almost crazy, i mean they implemented a softeye rig, and even a saccadic eye movements system...in a action game :shifty:
They also use some very nifty tricks for the rendering of objects, like a view-dependend darkening based on image depth (z-buffer) makes object look like having a dynamic ambient occlusion although its just a trick.
I really hope that the new Nvidia - Mental Images combo will bring more realtime for us artist, mental mill is a nice start.
how's the engine for character's I mean shaders and subsurface those things.. do they have shaders for that?Jep, they got shaders, and of course there is a subsurface pass, of course simplified but its in there
You can read all the features here http://www.crytek.com/technology/cryengine-2/specifications/
thiago
02-22-2008, 10:09 PM
quite interesting... It makes me think that 3d softwares should go that way as well...
I think the one that gets first on it will shake the market.
realtime stuff... because computers are getting just twice more processors every year... so two years ago the dual core thing started.. last year we had 8 core processors available.. now apple are selling computers with 16 cores... in a few years we gonna have computers with 64 processors or more... then you put a realtime engine on it. :)
Denfound
02-24-2008, 06:40 AM
yup nice landscape 0_0.
good job [HP] :).
MrGadget
02-24-2008, 10:02 PM
Forgive my ignorance, but how do you take what appears to be a very good 2D photograph and turn it into a scene in XSI that an actor can walk around in, interact with, etc. using XSI? In some of these scenes, it appears the actor can wander around in the woods, enjoy the water, and get soaked under a waterfall...how is this accomplished? What kind of time is involved?
MrG
MrGadget
02-24-2008, 11:18 PM
...and would you mind sharing the original photos so we can see the before/after transformation?
MrG
Nick3d
02-27-2008, 06:52 PM
That's hot!!!
I loved Crysis and I would like to make a mod as soon as possible...
The engine is really spectacular, unfortunately I can't run crysis with maximum config ( poor my laptop! ), but I'll start to do something, is too interesting!
Good screenshot and really great work!! keep going!!!
Shine
02-28-2008, 03:21 PM
Fabulous work HP.
thank you very much for you'r feedback guys! :)
here's the screenshot I've submited to the ICMC contest, alpha stage:
http://aycu11.webshots.com/image/45010/2005363336397034438_rs.jpg
http://aycu13.webshots.com/image/43932/2005395156106090598_rs.jpg
http://aycu07.webshots.com/image/45966/2005386232970853024_rs.jpg
http://aycu21.webshots.com/image/46140/2005394239754348304_rs.jpg
http://aycu14.webshots.com/image/47173/2005302296946276619_rs.jpg
Hi Helder!
That's fantastic work! Makes me think of how far we came since my early days with Falcon Amiga...
Anyways, been to your website and loved it! The navigation is amazing and did I love all the archviz stuff or what?!?!? You're really talented. :) Keep it up!
Zac-Donald
02-29-2008, 12:40 PM
Amazing job, great atmosphere, but wheres the hot lava spewing from the volcano? :P
i3D_Jack
03-01-2008, 06:25 PM
Beautiful Crysis map; CryEngine2 is truly ahead of it's time-hats off to the folks at Crytek, you have done it once again.
Amazing job, great atmosphere, but wheres the hot lava spewing from the volcano? :P
It isn't, is a dead volcanic island! :P
ESpence
03-18-2008, 04:50 PM
how long does it take for you to get this far? i love the level design, I would love to get into this aspect of the video games industry. I just want to know how much time is need to get something to look this detailed for you?
moose o death
03-19-2008, 03:43 AM
what parts of these scenes are actually your art? the textures? models? i assume you modelled something to justify the scene being on an xsi forum?
moose o death, yes some of the stuff is custom props, both geometry and texture.
I'll get into those details when the map is finished, although my main goal by making this map is not the custom stuff, It's to learn the editor, and make a good map for the ICMC contest. So basicaly, very good level design is needed.
ESpence, I'm working on it since december, on a daily basis.
thanks all, heres some screens.
http://aycu36.webshots.com/image/49675/2005721239442697484_rs.jpg
http://aycu20.webshots.com/image/49339/2005798689654617278_rs.jpg
http://aycu08.webshots.com/image/46447/2005765283976249953_rs.jpg
http://aycu03.webshots.com/image/47802/2005777244500914899_rs.jpg
http://aycu18.webshots.com/image/48777/2005717755922435643_rs.jpg
moose o death
03-25-2008, 03:07 AM
don't get me wrong it's excellent level design, i'm jealous as hell. i'm a hobbyist for game stuff as well, but i'm not using an existing game and it's assets. i'm using a stand alone game engine and making all the art myself. so i'm interested in every technique i can find and how it's all done.
when you do get to that stage, would you mind highlighting some of your stuff, maybe with some wireframes? the engine i'm using is getting closer to finished so my stuff will start showing up in the realtime forum soon enough.
before anyone asks, no i'm not the programmer,
art and code are mutually exclusive in my experience
don't get me wrong it's excellent level design, i'm jealous as hell. i'm a hobbyist for game stuff as well, but i'm not using an existing game and it's assets. i'm using a stand alone game engine and making all the art myself. so i'm interested in every technique i can find and how it's all done.
when you do get to that stage, would you mind highlighting some of your stuff, maybe with some wireframes? the engine i'm using is getting closer to finished so my stuff will start showing up in the realtime forum soon enough.
before anyone asks, no i'm not the programmer,
art and code are mutually exclusive in my experience
I wont man, it's ok! ;) thanks for your kind feedback.
When this is done, I'll make a brief Making-Of if people are interested to take a look at it. :) Including the custom assets.
Thanks all
Those pics look gorgeuos... you are making me want to play the game, and since it came for free with my 8800 now I need to reserve some time to play it :D
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