View Full Version : motion in curve path
ready
08-21-2008, 10:02 AM
I moved the center of last 2 solid that of the 1st solid, I forced each making solid "path curve" and have linked the movement of the 1st strong movement last 2 solid so that the movement of 1st solid path leads other solid trajectory.comment do the same so that other solids do not go out of the track in turn.
Sarford
08-25-2008, 02:32 PM
Hi Ready,
The way to do this is quite simple. Lock all three cubes to the curve with a path constrain. Then put an expression on the Path %age of the second and third constrain.
The expression is actualy an equals expression minus the distance you want the cubes to be appart in Path %age.
"cube.kine.pathcns.perc" would have the cubes at the same position
"(cube.kine.pathcns.perc)-100" would have the cubes at opposite sides of the curve
"(cube.kine.pathcns.perc)-10" would have them 10% of the curve length appart.
Here is a picture to show it. In my example they are 3% of the curve length appart.
ps: Leave the center of the object in the center of the objects. You don't have to move them for this to work.
ready
08-27-2008, 03:41 PM
thank you for your reply.
is the same method that I used to run my sound.
you used cubes for your animation test done with rectangular blocks as if you animate wagons of a locomotive. on a road right there are no problems, but in cornering the latest cars tend to derail or out of the trajectory.
I wonder if there is no way a means of distorting the latest cars so they can keep on track in the turns, style cartoon.
I thought the power lattice but I do not know how to apply it on a path as in Maya with "lattice flow path objet "
ready
08-27-2008, 03:46 PM
what is the equivalent of Maya "lattice flow path object" in xsi ???
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