View Full Version : Texture Opacity, See Through Textures?
Omega Games
08-20-2008, 12:48 PM
Hi this is my first post on the forum :smile:. Im trying to learn the Mod Tool so that I can make custom models for a video game using the Source Physics Game Engine. But I was having problems with textures. Does anyone know if there is a way to change the opacity of textures in the tool, to make theme transpareant? Thanks in advance!
-Dylan, Omega Games
Cryrid
08-20-2008, 04:27 PM
You can drive the opacity by using a texture's alpha channel, or a seperate black and white image mask. There are a few different ways to set it up so that modtools displays them.
Here's one of the methods, which uses a seperate mask instead of an alpha channel. (http://cryrid.com/images/temp/XSI/ogl_alpha.jpg)
Afterwards, getting it to work in side of Source is pretty simple too.
http://www.hl2world.com/wiki/index.php/Alpha_Channel_Textures
Omega Games
08-20-2008, 06:41 PM
You can drive the opacity by using a texture's alpha channel, or a seperate black and white image mask. There are a few different ways to set it up so that modtools displays them.
Here's one of the methods, which uses a seperate mask instead of an alpha channel. (http://cryrid.com/images/temp/XSI/ogl_alpha.jpg)
Afterwards, getting it to work in side of Source is pretty simple too.
http://www.hl2world.com/wiki/index.php/Alpha_Channel_Textures
Hey Thanks for that, nice little tip. Worked out great and it was exsactly what I was looking for.
Cryrid
08-20-2008, 08:30 PM
Regarding the OGL setup in XSI, ignore what I typed. I looked at it later and realized I was creating a completely different effect than I had intended. Instead, here's a simpler way (less nodes) to use an alpha channel of a texture for opacity.
http://cryrid.com/images/temp/XSI/xsi_ogl_alpha.jpg
Sorry about that ^^'
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