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ewok
08-20-2008, 08:10 AM
Hey Guys,

in older productions i have set some noise expressions on the
local x/y an z positon on the camera (moreover on some parented elements),
in order to get a camerashake.

my idea was to "turbulice" to camera movement in ice,
with control of several axes, but i stucked at the beginning of setting data.

i tried first with a simple sin function but
i get a data input error. (isn't it scalar?!)
i can't use pointposition...

any help or better ideas?
what have i missed?

ThE_JacO
08-20-2008, 08:40 AM
it's hard to tell what you missed without being able to see what you're trying to set :)
two things though:
1) ICE can't officially write to kinematics yet. If you want it to, you have to enable an experimental feature via an environment variable to do it. You can search the forums for how to do it, been posted a number of times.
2) If you have done that, or will do it, don't get the posx, get the whole kine and decouple what you need then write back in it only what you need, but work on the whole transform when you read and write.

ewok
08-20-2008, 08:49 AM
what a fast reply,
i will give it a try in the evening :)

thanks. :)