ewok
08-20-2008, 08:10 AM
Hey Guys,
in older productions i have set some noise expressions on the
local x/y an z positon on the camera (moreover on some parented elements),
in order to get a camerashake.
my idea was to "turbulice" to camera movement in ice,
with control of several axes, but i stucked at the beginning of setting data.
i tried first with a simple sin function but
i get a data input error. (isn't it scalar?!)
i can't use pointposition...
any help or better ideas?
what have i missed?
in older productions i have set some noise expressions on the
local x/y an z positon on the camera (moreover on some parented elements),
in order to get a camerashake.
my idea was to "turbulice" to camera movement in ice,
with control of several axes, but i stucked at the beginning of setting data.
i tried first with a simple sin function but
i get a data input error. (isn't it scalar?!)
i can't use pointposition...
any help or better ideas?
what have i missed?