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exanju
08-19-2008, 07:11 AM
Hi everyone.. I'm new here, and hope to enjoy my stay.

I have a small dilemma. I know how to create a simple rig for hand when the hands rotation axis (red nulls) is at the same place where it connects to the shoulder (left model). But how should I need to make a rig for the hand which has it's rotation axis in different position and does not line up with elbow (right model)? If I to make the bone chain from the same place where the hand connects to the shoulder the rotation axis of the elbow will differ. Maybe there is a way to adjust the rotation angle of the chain?

Here is the sample image of what I have in mind I hope it is understandable:
Red nulls - place where hand connects to shoulder.
Yellow circles - a required rotation axises of the elbow.
White dotted lines - is just to show how I need the hand to be connected.

http://img29.picoodle.com/img/img29/3/8/13/f_handm_aa3d401.jpg (http://www.picoodle.com/view.php?img=/3/8/13/f_handm_aa3d401.jpg&srv=img29)

Big thanks in advance!!!

ExanJU

septopus
08-19-2008, 02:51 PM
you could leave the red null in te correct location, then create another null in the location you need, then have the new null 's rotates drive the red nulls rotation. :nuke:

exanju
08-20-2008, 09:08 AM
Well after a couple of rig tests I've decided to use the simplest one. I've just made a standard rig with small difference. it is visible in the image below.

http://img29.picoodle.com/data/img29/3/8/20/f_shoulder2m_d3efde2.jpg (http://www.picoodle.com/view.php?img=/3/8/20/f_shoulder2m_d3efde2.jpg&srv=img29)