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View Full Version : Rigid Body Obstacles with Holes


lokm
08-18-2008, 10:49 PM
"The geometry type used for rigid body obstacles is a convex hull. Convex hulls give a quick approximation of an object’s actual shape, with the results similar to an object being shrinkwrapped. Convex hull doesn’t calculate any dips or holes in the rigid body obstacle’s geometry, but is otherwise the same as the obstacle’s original shape."

Is there a quick and easy way to fall some particles into a hole without rebuilding a actual shaped rigid body engine in ICE?

Or is there an automatic way to break the geometry into small pieces? I assume using many pieces of the geometry should do the trick, but would be rather slow.

camer
08-18-2008, 11:41 PM
look this link
http://community.softimage.com/showthread.php?t=1986&page=2