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View Full Version : Goals for Particles based on a Texture Map - is it possible?


reanimathor
08-18-2008, 02:08 PM
Hi.

Is there a way to limit area of where particles go by using texture map?

Let`s say I have this texture map which is nothing more than white letters on a black backgroung and I want my particles to fill white area only, I want them to create shapes of those letters.

I hope I`ve explained my problem well :)

Can anyone help me with this, please? :)