Tatsu
08-10-2008, 03:32 AM
So I've added an empty point cloud object to my scene and added an ICE Tree to that object. Within the ICE tree, I've added an Emit from Position node, an Add Forces node, a Simulate Particles node and a 3D Vector node.
http://www.rmramirez.com/img/ICE/single_emit_tree.jpg
The emitter node is set to Total Number of Particles and the rate is set to 1. Direction and speed are zero.
In the Add Forces node, I have X and Y both at 1.
I expect when I run the simulation that the single particle will fly off in the X and Y directions, however my little particle just sits there vibrating at the origin. It appears to move for about 2 or 3 frames before resetting itself at the origin. I was hoping to play around with some ICE nodes and I figured this is the simplest possible set up but apparently I broke it early. Possible bug?? Or am I just doing something so obviously wrong I'm not seeing it?
http://www.rmramirez.com/img/ICE/single_emit_tree.jpg
The emitter node is set to Total Number of Particles and the rate is set to 1. Direction and speed are zero.
In the Add Forces node, I have X and Y both at 1.
I expect when I run the simulation that the single particle will fly off in the X and Y directions, however my little particle just sits there vibrating at the origin. It appears to move for about 2 or 3 frames before resetting itself at the origin. I was hoping to play around with some ICE nodes and I figured this is the simplest possible set up but apparently I broke it early. Possible bug?? Or am I just doing something so obviously wrong I'm not seeing it?