View Full Version : Getting array of all ppoint positions in a cloud
I am trying to figure out how to get an array of all point positions (and velocities) in a cloud - I know it's basic question, but somehow I can't find it out by myself.
Edit:
Just to make the question clearer (hopefully) - what I get from GetData is a 3D vector per point (which is a point position)
What I want is array which contains all point position 3D Vectors for a cloud (static cloud with set number of points)
Hope that makes sense, I am still getting my head around how ICE handles data.
Thanks in advance!
ThE_JacO
08-10-2008, 06:33 AM
For something like ICE it's always more useful to know what you want to do rather than how you want to do it.
IE: Why do you need an array with all the positions/velocities?
Also, have you tried working with arrays at all yet? How far did you get and what didn't work with what you were trying to do?
For something like ICE it's always more useful to know what you want to do rather than how you want to do it.
IE: Why do you need an array with all the positions/velocities?
Also, have you tried working with arrays at all yet? How far did you get and what didn't work with what you were trying to do?
Thanks for reply Raffaele.
I need to be able to average, sum (and sort) etc.. positions and velocities of all points in a cloud. Arrays seemed to be the easiest way (not really after trying , but initially at least)
Arrays work fine for me, except I cannot find a good way to fill them with point data. The closest thing to what I am trying to do was getting an array of location using Get Closest Point node with no cutoff. That kind of worked.
grahamef
08-11-2008, 11:21 AM
At the moment, there is no way to do that. You cannot convert a set of attributes in a component context to an array in the object context.
However, you might find some of the nodes in the Math/Statistics category useful for getting the min, max, average, etc. in a set.
What is the final effect you want to achieve? There may very well be a way to approach it without using arrays.
kim aldis
08-11-2008, 04:38 PM
it's a bit of a hack but how about the GetNeighbouringParticles node with a huge radius?
it's a bit of a hack but how about the GetNeighbouringParticles node with a huge radius?
Yes, that worked, also I am experimenting with statistics nodes (thanks Grahame, for some reasons I missed these and they are really useful) and having good results.
I am trying to implement simple flocking algorithm as an exercise/learning thing.
My real problem was getting my head around the fact that what you get from get data/point position is a set. ICE requires different way of thinking, at least for me ;)
Thanks a lot everyone, very helpful answers!
kim aldis
08-12-2008, 02:06 AM
i'll be doing a tutorial on this shortly but getneighbouring particles is exactly what you need. Your flocking algorithm only needs to look at close particles within a view cone.
i'll be doing a tutorial on this shortly but getneighbouring particles is exactly what you need. Your flocking algorithm only needs to look at close particles within a view cone.
Yes, Get Neighbouring Particles node worked just as I wanted.
Can't wait for your tutorial!
I finally found some time to finish this exercise
http://www.vimeo.com/1613365
Thanks everyone for pointing me in correct direction!
By the way I simulate over 1000 particles and it still plays mostly real time.. on my q6600 machine.
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