Haamu
08-09-2008, 01:44 PM
Hello,
story (skip to question if needed):
I saw an interesting ad on cgtalk few days back, which had cleverly put phrases like "create new tools", "fast" and "codeless" together in same context...huh? I was stumped; You can't make tools without code! So after watching through all the videos I could find, completely mesmerized, I was already hooked and devicing how much time I could save with that thing.
I'm long time max user, haven't had any real interest in XSI before. I use massive amount of scripts when I work, most of which I've made myself. There's really no off the shelf solution for the countless specific things you might want to do, and I'm guessing that's exactly why ICE was created. It's really nice to see some real innovation still happening here, whereas Max development seems to be stalling quite badly.
Question:
I don't have time for extensive testing right now so it would be complete waste of 30day trial (why no free ple. like maya?), and I just wish to rid myself of these haunting questions.
As awesome as I think it is, ICE apparently does not directly create geometry, which is bit of a drawback for me.
Is it not possible to write custom scripted nodes or make ICE otherwise communicate with conventional scripts? E.g. Max's particle flow has script operator, which nicely works around all possible limitations in the system.
How about other way round, can scripts call ICE structures? Say, you have a global scope array of values, that you input in ICE and do some magic there. Then finally have ICE output a new array back into the script and continue with the usupported stuff.
Other than that I'm greatly impressed with the system. I hope it will be developed further.
story (skip to question if needed):
I saw an interesting ad on cgtalk few days back, which had cleverly put phrases like "create new tools", "fast" and "codeless" together in same context...huh? I was stumped; You can't make tools without code! So after watching through all the videos I could find, completely mesmerized, I was already hooked and devicing how much time I could save with that thing.
I'm long time max user, haven't had any real interest in XSI before. I use massive amount of scripts when I work, most of which I've made myself. There's really no off the shelf solution for the countless specific things you might want to do, and I'm guessing that's exactly why ICE was created. It's really nice to see some real innovation still happening here, whereas Max development seems to be stalling quite badly.
Question:
I don't have time for extensive testing right now so it would be complete waste of 30day trial (why no free ple. like maya?), and I just wish to rid myself of these haunting questions.
As awesome as I think it is, ICE apparently does not directly create geometry, which is bit of a drawback for me.
Is it not possible to write custom scripted nodes or make ICE otherwise communicate with conventional scripts? E.g. Max's particle flow has script operator, which nicely works around all possible limitations in the system.
How about other way round, can scripts call ICE structures? Say, you have a global scope array of values, that you input in ICE and do some magic there. Then finally have ICE output a new array back into the script and continue with the usupported stuff.
Other than that I'm greatly impressed with the system. I hope it will be developed further.