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doe
08-08-2008, 07:55 PM
trying to get into ICE by building up a bend deform with curling. but i am struggling with the breakdown of this problem. i guess that is the major problem anyone without proper math knowledge has.
any hints?

doe
08-12-2008, 10:32 AM
just want to bump this up.
noone who could help me out with a hint in the right direction?
trying to build something i could bend around multiple nulls ( nulls represent the rotation pivot)
just want to flod some banana leaves with it ;)

helge
08-12-2008, 11:05 AM
here's my take on it.
driven by groups, which is fairly flexible and allows for a lot of different rolls on the same object, while only executing one deform network.

http://217.160.138.15/helge/ice/roll_deform.jpg

and here's the link to the scene:

http://217.160.138.15/helge/ice/roll_deform.scn