andystopps
08-04-2008, 03:49 PM
I'm trying to set up a simulation for long hair using a cage deformer on the strands. The cage has a soft-body simulation to give sway and handle collisions with the character's shoulders (trying to put a simulation directly on the hair strands was a non-starter).
The problem is, any previous grooming on the strands seems to prevent the deformer acting on them during the simulation, even if the hair is first frozen.
Bafflingly, if the cage vertices are moved manually, the hair deforms as expected.
Does anyone know what's going on, and how to deal with it ?
The problem is, any previous grooming on the strands seems to prevent the deformer acting on them during the simulation, even if the hair is first frozen.
Bafflingly, if the cage vertices are moved manually, the hair deforms as expected.
Does anyone know what's going on, and how to deal with it ?