druitre
07-31-2008, 05:12 AM
Hi,
I've got a question that may sound a bit silly, I suspect that what I want is either logically impossible or I'm not seeing something that's right in front of my eyes but I'll still ask:
Is it possible to make a 'reverse clone', as in:
when I clone a lo-res mesh, I can then refine the clone to a higher res and it'll still follow whatever I change/deform/whatever on my original - great for all sorts of animation purposes and I love it.
Now:
I already have my high res mesh and would like to have a lo-res version of it to do enveloping, deforming and whatnot to and have the high-res mesh follow that. In effect, a backward clone.
I know I'd get something like it using cage deform, but it's slower and less precise than a clone and would break each time I'd change the cage topology.
I've got a question that may sound a bit silly, I suspect that what I want is either logically impossible or I'm not seeing something that's right in front of my eyes but I'll still ask:
Is it possible to make a 'reverse clone', as in:
when I clone a lo-res mesh, I can then refine the clone to a higher res and it'll still follow whatever I change/deform/whatever on my original - great for all sorts of animation purposes and I love it.
Now:
I already have my high res mesh and would like to have a lo-res version of it to do enveloping, deforming and whatnot to and have the high-res mesh follow that. In effect, a backward clone.
I know I'd get something like it using cage deform, but it's slower and less precise than a clone and would break each time I'd change the cage topology.