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View Full Version : Mod tool licence.


joopsy
07-26-2008, 09:05 AM
Hello XSI folk.

Now MS has released the terms for hobbyists to publish xbox360 games using XNA, are XSI going to review the terms of use for mod tool. (as the games have to be sold, this means people shouldn't really use mod-tool).

It would be great if you could grant an exception allowing the use of the Mod-Tool to publish games to XBox Live Community Games platform.

Thanks very much

J

ElysiumGX
07-27-2008, 09:40 PM
This is a great question. I'm also curious to know what Softimage intends.

buraque
07-30-2008, 03:03 PM
Yes i have read this on the XNA forum and people expect an answer from Softimage. Neither there nor here have they cleared out the legal issues between XSI and XNA.
Unfortunately, some people have started to say that they should pick up Truespace or Blender3D instead.

Please be quick on this one SI.

Bellsey
08-03-2008, 01:35 PM
Alexandre Jean Claude did actually post a message on the XNA forums, but in case you missed it....


First and foremost, all my apologies for the long silence. We have been extremely busy working on the new version of XSI and the past few months have been very very busy. I am currently catching up on issues, but here are the top 3 we are currently looking at:


Modtool and Live community licensing
Export issues with animation clips and IK
Update to documentation

Stay tuned, hopefully we will be able to answer shortly.

Best regards.


Alexandre Jean Claude
Softimage/AVID

avbsoftworks
08-24-2008, 03:28 PM
You can use Blender with Xna 2.0 and use FxComposer 2 and if you have MotionBuilder you can export from Blender to MB 5 - 7.5 then to XNA in FBX format.

Sharky
11-02-2008, 03:56 PM
There was a statement regarding this in the Dream-build-play winners announcement. I've posted another question about it...

Check out this thread (http://community.softimage.com/showthread.php?t=2933).