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buraque
07-24-2008, 05:50 AM
Hello. I was wondering if it is possible to procedurally create geometry with ICE. I am planning to implement L-Systems for trees and natural things like in Maya's Paint Effects.

I was also wondering if it is possible to create procedural animation with ICE. I am thinking to create walk-cycle generators and AI driven animation like the ones in Endorphin.

thanks

liltbrockie
07-24-2008, 07:52 AM
To the best of my knowledge you can't procedurally create geometry with ICE ... yet.

Leonard
07-24-2008, 08:54 AM
You can't procedurally generate geometry yet but this is something we've talked about doing internally. I can't say exactly when it will happen.

Best,

Leo

buraque
07-27-2008, 02:54 PM
it would be really out-of-this-universe thing, if we could procedurally model within ICE.

I am thinking about parametric destruction where we could subdivide the object based on lots of parameters and then connecting those divided parts and pieces to forces and blasting them away, instead of manually aligning pre-modeled parts together.

We could also generate buildings and cities where no two of the buildings are alike.

We could also create lots of parametric characters each different in face, body, etc.

In the age of immense content production, indie game developers like me could create great games, because we can't afford to hire 100 artists to build up the content.

redmotion
07-27-2008, 04:50 PM
@buraque: if you want to do that you really need the game coding to generate the procedurals rather than the art package. Make the components in the art package then stick them together ingame.

But if you want a package that can do it:

http://slidertime.blogspot.com/2008/05/citygenerator-v080601-for-xsi-602-32bit.html

try this plugin. (for cities at least)

Good luck

buraque
07-28-2008, 07:21 AM
i believe, without the geometry shaders found only in DX 10, it would be impossible to create the geometry in game engine, as we can only transform vertices with the vertex shader. Thanks for the link for the city script btw.