View Full Version : Geometry Instancing - Characters & Walk Cycles
Leonard
07-11-2008, 10:46 AM
Phil Taylor put this demo together for instancing geometry and characters for the Beta.
http://webrel2.softimage.com/open/video/xsi7/community/2008_07_11_geometry_instancing.flv
McNistor
07-11-2008, 11:03 AM
wow! it's like behaviour reborn.
druitre
07-13-2008, 07:43 AM
Ooooh this is so sweet, had me smiling all the way through.
Do I understand correctly that you could collect this into one compound node and give that all the necessary controls so you could then open up a fresh scene and just enter a picking session? Pick emitter, pick instance animation1, animation2 (etc), pick obstacle(s) and go (then tweak all parameters)?
thiago
07-13-2008, 11:51 PM
Ooooh this is so sweet, had me smiling all the way through.
Do I understand correctly that you could collect this into one compound node and give that all the necessary controls so you could then open up a fresh scene and just enter a picking session? Pick emitter, pick instance animation1, animation2 (etc), pick obstacle(s) and go (then tweak all parameters)?
yes. that's correct.
SolaGratia77
07-14-2008, 12:44 PM
This is simply Amazing !!!
I demand to know people responsible for this
because I want to kiss every single one of them..... :)
Thank you SOFTIMAGE !!!!
-J
BloomPix
07-14-2008, 02:59 PM
I am really amazed of this new version. It is a huge step foreward. Besides the new XSI7 features, which I find amazing, I am maybe more impressed by the change of direction of the company in terms of documentation and information. Now learning ICE will be easier than before due to these new VideoTuts that Softimage offer.
Very good job!!!!
Tekano
07-17-2008, 10:23 AM
outstanding! /applause
XSIEN
08-06-2008, 10:10 AM
thank you for the awsome video.
watching the demo video is one thing, watching the "making of" helps me realize
how powerful and intuitive the ICE is.
Sanctuary
08-06-2008, 11:31 AM
amazing straight forward ... thank you
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