View Full Version : biped.chest controller lost x-rotation envelope
Sapien
07-09-2008, 11:40 PM
I have a character model rigged with envelopes set, at least they were set. Somewhere along the line I lost the ability to move my character on just one controller and on just one transform and on just one axis of that transform for the controller. I tested this many times when adjusting envelope weights, and during those times it worked fine. No problem then. Now, nothing happens. The controller rotates but nothing happens. The envelopes still work for the y-rotation, (not on the z-rotation either, however, I never tested this one before so can't say whether or not it did work and stopped), and all other controllers seem to be working fine.
Any suggestions?
Feeling like an idiot once again,
James
Sarford
07-10-2008, 11:50 AM
hmmm.... confusing story... does or doesn't it work on just one axis? Does your deformer rotates over all axis but only deforms on one axis? Or does (or doesn't) your deformer only rotate over one axis?
Sorry mate, I can't make out what you're asking, here are two 'maybe' solutions: Have you maybe only your y-axis selected in the MCP panel? Are you working in the right space (global, local, add etc.)
Sapien
07-10-2008, 07:19 PM
Sorry for the confusing question. To clarify, the controller itself rotates fine in all directions, x, y, and z. But the envelopes only work for the y-rotation. Also, just before posting this, today, I checked earlier saved versions of my model, and for these the polymesh deforms properly in all directions when rotating the controller.
Yes, I had tried your suggestions already but do appreciate the effort.
I'm forced to revert to an earlier saved model, however, I'm still concerned the problem will arise again to haunt me. This time, I'll save more versions along the way so that I can determine precisely when it presents itself.
Hi,
are you saying that your biped torso rig is able to twist but the rotation on the other axes of the control do not effect the torso deformation anymore?
try to translate the chest control. if it also has no effect on the rig, then you might have frozen the SpineCurve operator on the spine curve, like accidentally branch select your rig and freeze it's modeling history.
Well, you may have to reconnect the the operator again to get the spine working.
and if you've already rollback to the previous version of your rig, then a good practice will be to move the SpineCurve Operator up to the animation stack and not in the modeling stack. This way you can avoid the spine behavior loss when you accidentally hit freeze modeling.. but Freeze the whole history will still cause the same loss :)
good luck.
Sapien
07-20-2008, 09:44 PM
Sorry for the confusion on my question. Yes, I'm fairly certain that I accidentally selected Freeze instead of Reset transforms from the Transform popout menu. The freeze options are placed between the Set Neutral Pose and Reset Transforms, so that's likely what happened. I'll never do that again.
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