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View Full Version : Multiple textures for a "single" object?


commador
07-08-2008, 10:25 PM
Hey all,

I have a question regarding keeping individual textures after merging multiple meshes. Say you have 3 meshes, each with their own unique UV sets, and texture maps. For the sake of simplicity, since these objects will make a single item, how can I merge the mesh together, but keep their textures separate? I've gotten used to offsetting UVs in the editor and merging materials and UVs of multiple meshes into one, but never before have I needed to keep the textures seperate. Any ideas of how to merge the mesh, but not merge the materials and UVs? (Without needing the remap the "new" mesh?)

lehko
07-10-2008, 07:19 AM
hi,

I' m not sure what you're asking for, but when you merge objects (by polymesh>merge), you have the possibility to also merge material/UV (just click on it)
http://i48.servimg.com/u/f48/12/58/99/33/merge_10.jpg
xsi will create clusters into the new mesh, and you can easily access to this cluster's material in the material manager.

RutRem
07-26-2008, 12:51 PM
Try to divide the model with clusters, and than assign different textures to that clusters, its effective.

oglu
10-10-2008, 03:19 AM
is there an other way without cluster... cluster are bad if you work with passes...

id like to use multi tile uvs... uvs outside the uv space 0-1...
and for each new tile i like to use an new texture...
mudbox can read and paint across multi uv tiles and save more then one texture...

http://www.flo3d.com/images/multipleTiles.jpg

RutRem
10-10-2008, 01:40 PM
is also possible to divide the mesh with the weight maps, its like working with clusters but u dont have al this problems with passes.
Iam useing the clusters becouse i render the scene in a realtime engine.

Skylark 3
10-11-2008, 02:32 PM
What exactly is the problem with passes and clusters?

oglu
10-11-2008, 02:56 PM
give these artikel a read...
http://www.xsi-blog.com/archives/75

oglu
10-13-2008, 12:06 PM
and here my setup for uvtiles...
the only problem is now the viewport... i cant see the textures... only render it...

oglu
10-17-2008, 05:17 AM
is there really no way to see the output of a mixer node in the viewport..?

Taros
11-12-2008, 12:19 PM
No... that's one negative point of XSI. Unbelievable for a software like this.

Be creative
Chris