commador
07-08-2008, 10:25 PM
Hey all,
I have a question regarding keeping individual textures after merging multiple meshes. Say you have 3 meshes, each with their own unique UV sets, and texture maps. For the sake of simplicity, since these objects will make a single item, how can I merge the mesh together, but keep their textures separate? I've gotten used to offsetting UVs in the editor and merging materials and UVs of multiple meshes into one, but never before have I needed to keep the textures seperate. Any ideas of how to merge the mesh, but not merge the materials and UVs? (Without needing the remap the "new" mesh?)
I have a question regarding keeping individual textures after merging multiple meshes. Say you have 3 meshes, each with their own unique UV sets, and texture maps. For the sake of simplicity, since these objects will make a single item, how can I merge the mesh together, but keep their textures separate? I've gotten used to offsetting UVs in the editor and merging materials and UVs of multiple meshes into one, but never before have I needed to keep the textures seperate. Any ideas of how to merge the mesh, but not merge the materials and UVs? (Without needing the remap the "new" mesh?)