View Full Version : Mix textures
DAVID:-D
07-02-2008, 01:21 PM
I know how to mix textures and animate, but Im facing problem with interaction in view window. On that little apple preview it do change as it suppose to, but not in view.
Does anyone know the way how make it work, or it just doesnt work?
thiago
07-04-2008, 04:51 AM
can you explain a bit more of what you are doing?
It's hard to guess what's your problem is but it is for sure something between the keyboard and the chair.. hehe :)
Sarford
07-04-2008, 05:43 AM
I know that the procedural textures aren't visible in the viewports, only in render...
DAVID:-D
07-04-2008, 09:45 AM
Well its not procedural texture problem.
The problem is within openGL interaction I guess.
I never cant get proper texture visible on my model if I use Mix colors node in render tree. I can blend between textures plugged into this node and see actual result on apple preview in render tree. But this do not happen on model with that shader. On the model it always show just first texture plugged in mix colors node.
ThE_JacO
07-04-2008, 11:37 AM
It's because the mix2colors node isn't a realtime shader.
The simple OGL pull in the viewport and the guesswork connected doesn't try to mix the textures, it uses the currently active UVset property and the currently active texture, which is usually the first input of the last connected node using textures to go straight to the surface port of the material.
If you want it otherwise you can open the object's properties and set the display to not track the rendertree but to use a specific uv and image pair.
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