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Gman
06-29-2008, 03:55 PM
Does anyone have an example or any idea how I can used an image as a texture with a alpha channel so that the render will let the light through the image? Say like I have a grid type image with alpha that i want to use on a cylinder so it looks like mesh and the objects inside can be see through the grid or fake wire mesh created by the image?

Not sure if that explains what I wish to do.

G

Sarford
06-29-2008, 05:12 PM
Hi Gman,

Is this what you mean?

Gman
06-30-2008, 02:33 PM
Sarford,

Thats exactly what I mean. Thank you mega big time!
Seriously thanks.. :)

Cheers

G

jamal
06-30-2008, 02:34 PM
Hi Sarford,

What you're talking about is described in the XSI Guides:

Texturing > Maps, Maps, Maps > Creating a Transparency Map

Hope that helps,

J

1nfern0
07-01-2008, 05:11 AM
If you have lots of overlapping objects with transparency-map, you might encounter raytrace depth issues. In this case, you might want to check sprite shader.

HTH,

kim aldis
07-02-2008, 02:32 AM
you might also find this useful:

http://kim-aldis.co.uk/drupal-6.1/RenderTreeTutorials

Gman
07-02-2008, 03:27 PM
You guys are great! I should have looked into the help files first. so sorry.. The idea popped into my head so decided to asked the community first. I've been modeling for a while now XSI to Zbrush back to XSI for rendering. As what a newbie question I asked . Lol thanks again you helped me out very much..

Cheers

G