PDA

View Full Version : SMD Export Issues


bryitis
06-29-2008, 10:32 AM
For some time now i've been working in Mod Tool to create animations for a game i've been working on. The rig i've been using is the default Male ValveBiped. In Mod Tool, when I export the model to an SMD file, the file has a list of 83 bones in it which is how it should be i think.

Now I am trying to work in XSI foundation with the same Male ValveBiped rig but when i try to export the model to an SMD file, i get 133 lines of bones. I checked the list of named bones, and it looks as though the control bones for the Valvebiped are getting exported when they shouldn't be. Nevertheless this is breaking my previously setup animations.

Is there any way for me to control what the SMD exporter can see and export? Or is there something fundamentally wrong with what I am trying to do here? Any help would be greatly appreciated as animation is at a standstill until i can resolve this.