ElysiumGX
06-23-2008, 08:04 PM
Hi everyone.
These are images from an XNA project a friend and I have been working on for the last couple months for fun. It's a simple shoot'em up we're hoping to continue extending. All visuals were created by me using XSI 4.2 Foundation, and Photoshop 6. I'm mostly displaying the player ship, and its alternate texture. Due to time contraints, one evening was spent on the modeling, and one additional evening on the texture.
The process was simple. Export a text .X model file with .PNG texture (flipped vertically) into the Content folder. The model is added to the project and loaded as an object into the game.
http://elysiumvisions.com/images/shmup/posted/ship1_top.jpg
http://elysiumvisions.com/images/shmup/posted/ship1_front.jpg
http://elysiumvisions.com/images/shmup/posted/ship1_back.jpg
http://elysiumvisions.com/images/shmup/posted/ship1_bottom.jpg
http://elysiumvisions.com/images/shmup/posted/ship2_front.jpg
And the UV's with texture.
http://elysiumvisions.com/images/shmup/posted/ship1_texture.jpg
http://elysiumvisions.com/images/shmup/posted/ship2_texture.jpg
A screenshot of the project so far:
http://elysiumvisions.com/images/shmup/posted/shmup_screen01.jpg
For now the game uses one simple vertex light, so the texture was quickly created by first baking the surface light of the ship in XSI, using an AO light setup, to an image. This was then overlayed onto the color texture and assigned to the ship's diffuse. Later we hope to use FX shader support.
Comments or questions are welcomed. Thanks
These are images from an XNA project a friend and I have been working on for the last couple months for fun. It's a simple shoot'em up we're hoping to continue extending. All visuals were created by me using XSI 4.2 Foundation, and Photoshop 6. I'm mostly displaying the player ship, and its alternate texture. Due to time contraints, one evening was spent on the modeling, and one additional evening on the texture.
The process was simple. Export a text .X model file with .PNG texture (flipped vertically) into the Content folder. The model is added to the project and loaded as an object into the game.
http://elysiumvisions.com/images/shmup/posted/ship1_top.jpg
http://elysiumvisions.com/images/shmup/posted/ship1_front.jpg
http://elysiumvisions.com/images/shmup/posted/ship1_back.jpg
http://elysiumvisions.com/images/shmup/posted/ship1_bottom.jpg
http://elysiumvisions.com/images/shmup/posted/ship2_front.jpg
And the UV's with texture.
http://elysiumvisions.com/images/shmup/posted/ship1_texture.jpg
http://elysiumvisions.com/images/shmup/posted/ship2_texture.jpg
A screenshot of the project so far:
http://elysiumvisions.com/images/shmup/posted/shmup_screen01.jpg
For now the game uses one simple vertex light, so the texture was quickly created by first baking the surface light of the ship in XSI, using an AO light setup, to an image. This was then overlayed onto the color texture and assigned to the ship's diffuse. Later we hope to use FX shader support.
Comments or questions are welcomed. Thanks