lee
06-20-2008, 05:29 AM
Hello. I've got a pretty basic question: which bump method is the best? By best I mean, which one gets a decent result and renders the quickest? I'm setting up a rendering pipeline and I'm looking for the most optimized option. From what I know of the Rendertree, there are 5 options;
1) turn on bumpmapping in an image node so that it's passed through with the color
2) the bumpmap node
3) the bumpmap-generator node
4) ImageImport -> color2vector -> Material bump-map input
5) normal map
1) turn on bumpmapping in an image node so that it's passed through with the color
2) the bumpmap node
3) the bumpmap-generator node
4) ImageImport -> color2vector -> Material bump-map input
5) normal map