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moonmonkey
06-11-2008, 03:10 AM
Hi, I have been testing out the baking of ambient occlusion to vertex colors in the Mod tool. But I get some strange errors. There appears some blue and yeelow random spots of color after I regenerate maps from the Render Map window. Image showing issue below.
Anybody had the same problem?

http://www.flingstudio.com/transport/VertexColorErrors.jpg

thiago
07-21-2008, 05:14 AM
not really, do you have your UV properly setup?
are you sure you are just rendermapping the occlusion?
Maybe you have something else activated in there.