moonmonkey
06-11-2008, 03:10 AM
Hi, I have been testing out the baking of ambient occlusion to vertex colors in the Mod tool. But I get some strange errors. There appears some blue and yeelow random spots of color after I regenerate maps from the Render Map window. Image showing issue below.
Anybody had the same problem?
http://www.flingstudio.com/transport/VertexColorErrors.jpg
Anybody had the same problem?
http://www.flingstudio.com/transport/VertexColorErrors.jpg