keen2learn
06-08-2008, 07:46 AM
Dear XSI Mod tool community.
I am currently working on a University project involving source SDK and XSI Mod tool.
I have tried exporting my 3DS Max 2008 models into mod tool, which works fine but then when I export it to hammer and try to use in my CSS Source map, the polygons come out deformed.
I am trying to export a Lion that I have modelled in MAX to XSI so I can use it as a prop entity which I can place in a custom CSS map.
Is there something which im doing wrong with the file types or with the plugins that is creating this error for me?
I am using the latest version of 3DS Max 2008 32 Bit. I am using XSI Mod tool 6.
Can I please ask what are the FILE TYPES/FILE FORMATS/RECOMMENDED PLUGINS that I should be using to successfully export a MAX model into XSI which will successfully export into a prop entity in HAMMER that will run in game?
I'd appreciate any feedback. Thanks Heaps
Yours
keen2learn
I am currently working on a University project involving source SDK and XSI Mod tool.
I have tried exporting my 3DS Max 2008 models into mod tool, which works fine but then when I export it to hammer and try to use in my CSS Source map, the polygons come out deformed.
I am trying to export a Lion that I have modelled in MAX to XSI so I can use it as a prop entity which I can place in a custom CSS map.
Is there something which im doing wrong with the file types or with the plugins that is creating this error for me?
I am using the latest version of 3DS Max 2008 32 Bit. I am using XSI Mod tool 6.
Can I please ask what are the FILE TYPES/FILE FORMATS/RECOMMENDED PLUGINS that I should be using to successfully export a MAX model into XSI which will successfully export into a prop entity in HAMMER that will run in game?
I'd appreciate any feedback. Thanks Heaps
Yours
keen2learn