Classicwarrior
06-03-2008, 12:52 AM
My main 2 questions has to deal with XNA assets in mod tools.... What is the diffence in loading a FBX format file without these assets? Compared to using mod tools XNA assets... Is it harder just cause you have to write a importer/exporter for your program? Or is there another reason for this...
Becuase i have been trying to do some modeling for the tutorails i have been learning... but i wanted to use the preset model the mod tools come with... I guess how would i be able to load that model in my XNA project without using the XNA assets??
I mean i don't know about other programs that use FBX format... so i'm kinda shooting in the dark one these questions... But i figured this would be a great place to ask and learn more about mod tools..... and how to get the full advantage out of it...
Up and comming programmer... < far form comming > but getting better though...
Becuase i have been trying to do some modeling for the tutorails i have been learning... but i wanted to use the preset model the mod tools come with... I guess how would i be able to load that model in my XNA project without using the XNA assets??
I mean i don't know about other programs that use FBX format... so i'm kinda shooting in the dark one these questions... But i figured this would be a great place to ask and learn more about mod tools..... and how to get the full advantage out of it...
Up and comming programmer... < far form comming > but getting better though...