View Full Version : character keys sets
elfenomeno
06-01-2008, 09:08 PM
Hello,
i have big a problem!!
how dow should i setup effective character key sets from a fairly comple rig with ik blending...
it the 3dQuakers rigging pro rig if you like to know.
i have rigged it and have no clues on how to create the keys sets.
Thanks for your help.
DAVID:-D
06-02-2008, 02:34 PM
Its easy, do a character key set with nothing selected first ( under the menu in right down corner with red and green keys icon ) ........ I prefer nothing to select first. Otherwise it will add all transform parameters to the group and u have no option to delete them. Weird I know.
Then name it as u wish.
In explorer drag and place all parameter to your character key set ....... and u done.
3DMastermind
06-13-2008, 01:07 PM
Yes.
But first, I highly recommend that you set the "keyable parameters" to each object of your rig, (you can do this with multi select.)
In "KPL" (bottom right) >keying panel>"keyable parameters editor"
Here you will remove params like scaling on all objects also all the parameters to objects that you don't want to key in the first place like vertebra, that are meant to be driven and not keyed.
This is a critical step, or else you will have way too many unnecessary f-curves which will slow down the whole keying process and also your real time playback will suffer.
Then select the rig by branch>select child nodes, then "create character key set".
I always inspect the keyset created to make sure that there are not any unnecessary entries.
Then simply pose and click "k"
change frame
pose and click "k"...
elfenomeno
06-14-2008, 09:19 AM
should i remove ik bone fromt the character key set?
in fact my big probleme is to know why bone or control i should include in my keys sey.
DAVID:-D
06-14-2008, 09:31 AM
All what is Character controls and need to be keyed should go under Character Set.
The Idea of Character Set is key all in one. Move all keys etc.
3DMastermind
06-23-2008, 12:07 PM
Yes both IK and FK keys should get recorded.
The chain's IK/FK blend (ctrl+r) decides which one will be used.
Personally, when "blocking", I key in FK on arms and IK on legs, so I include only those params.
pelos
06-24-2008, 01:33 PM
what are exactly character key sets? is like a group or cluster but for transformation channels?
(i worked before with messiah studio and still learning how to rig in XSI)
DAVID:-D
06-24-2008, 01:55 PM
what are exactly character key sets? is like a group or cluster but for transformation channels?
(i worked before with messiah studio and still learning how to rig in XSI)
"F1" is your friend, use it .)
search for : character sets, see character key sets
I think all u need to know is there
Why so many people are asking for answer before they do simple search in documentation ??
pelos
06-24-2008, 02:27 PM
thanks david, i apreciate your help
i have the manual with me,
i also dont like to ask. but some times i get confuse comming from a diferente package.
and been in mexico is sometimes hard to understand the manual.
AceMastermind
06-24-2008, 02:56 PM
http://softimage.wiki.avid.com/xsidocs/keys_KeyingwithCharacterKeySets.htm#Xcr975021
pooby
06-25-2008, 06:16 AM
I've only just started using these and I have gone through the manual.
However, I'm finding that I'm having trouble getting Shape keys into a character set.
I can get them in to the set, but they dont key along with the other channels.
The same thing happens with other NON SRT parameters like FK/IK blending.
Surely thats not right?
pooby
06-25-2008, 07:15 AM
Ok. It works if I make them Keyable with the Keyable parameters editor.
Sarford
06-28-2008, 07:54 PM
...getting Shape keys into a character set...
Why is that handy? Wouldn't it put a key on all the shapes if you keyed on the character set, even if you use a subset, getting unneccesairy keys on shapes not animated on but which reside in the character set?
pooby
06-29-2008, 11:27 AM
It would be an organised character set for groups of shapes. I'll definitely find it handy, but thats not to say everyone would.
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