mm3guy
05-21-2008, 05:20 AM
Hi!
I have almost 1000 BVH files which all use the same skeleton, so the same tag template can be used. Once retargeted to my VALVe Biped, I need to do a minor adjustment on the Y axis with MOTOR so it won't float in the air, then the animation is perfect. And exported to the Source engine nicely with the ValveSource plugin.
The problem is it's impractical to do 1000 BVH files by hand this way. So I found XSI has batch support through XSISDK.
So could any of you gurus out there point me in the right direction towards making XSI load each BVH file in a folder, one by one, retargeting it and exporting an SMD animation to another specified folder using the same filename as the BVH was? I can handle the batch process of getting it into the Source engine, it's just the XSI part that's stumping me.
Any help is appreciated!
I have almost 1000 BVH files which all use the same skeleton, so the same tag template can be used. Once retargeted to my VALVe Biped, I need to do a minor adjustment on the Y axis with MOTOR so it won't float in the air, then the animation is perfect. And exported to the Source engine nicely with the ValveSource plugin.
The problem is it's impractical to do 1000 BVH files by hand this way. So I found XSI has batch support through XSISDK.
So could any of you gurus out there point me in the right direction towards making XSI load each BVH file in a folder, one by one, retargeting it and exporting an SMD animation to another specified folder using the same filename as the BVH was? I can handle the batch process of getting it into the Source engine, it's just the XSI part that's stumping me.
Any help is appreciated!